Developing a Retro-Roguelike Game for Multiple Platforms in C
Creating a game that runs smoothly across different vintage and modern computers is a complex and ambitious challenge. Can I achieve it? Let me tell you the story so far; the process, obstacles, and solutions involved in making a roguelike dungeon crawler playable on systems like the Commodore 64, Commodore PET, and even more constrained machines.Watch on YouTubeWhy Build Games for Multiple Platforms?Many enthusiasts collect old computers just for their nostalgic value. However, having these har...
Read more at retrogamecoders.com