Verlet Integration and Cloth Physics Simulation
Physics simulation in games (or simply game physics) is a vast topic, and in this post we'll cover only a tiny part of it; yet certainly an interesting one! Let's understand what Verlet integration is by implementing a simple 2D cloth simulation with C++.
Physics in games is always fun, isn't it? Have you ever ditched the main quest of a level just to blow something up? I know I have.
But even more fun than watching objects bounce around the screen is to understand how we can use simple concepts...
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