GitHub - eschwart/blazed-demo: Client/Server multiplayer rendering.
blazed-demo
A client-server 3D renderer featuring real-time player movement and view synchronization within a dynamic n-tick rate system. Built with Rust using OpenGL and SDL2.
Features
n-tick rate server (default: 128)
multiplayer (capacity: $\infty$)
basic lighting (ambient + diffuse + specular)
back-face culling
Todo
Improve documentation (severely).
Fix server implementation
The server tends to fall apart with 3+ connections.
Implement client-side server interpolation.
Implement culling tech...
Read more at github.com