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GitHub - eschwart/blazed-demo: Client/Server multiplayer rendering.

blazed-demo A client-server 3D renderer featuring real-time player movement and view synchronization within a dynamic n-tick rate system. Built with Rust using OpenGL and SDL2. Features n-tick rate server (default: 128) multiplayer (capacity: $\infty$) basic lighting (ambient + diffuse + specular) back-face culling Todo Improve documentation (severely). Fix server implementation The server tends to fall apart with 3+ connections. Implement client-side server interpolation. Implement culling tech...

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