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Voyager: Real-Time Splatting City-Scale 3D Gaussians on Your Phone

View PDF HTML (experimental) Abstract:3D Gaussian Splatting (3DGS) is an emerging technique for photorealistic 3D scene rendering. However, rendering city-scale 3DGS scenes on mobile devices, e.g., your smartphones, remains a significant challenge due to the limited resources on mobile devices. A natural solution is to offload computation to the cloud; however, naively streaming rendered frames from the cloud to the client introduces high latency and requires bandwidth far beyond the capacity of...

Read more at arxiv.org

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