Reflecting on a year of Gamedev in Zig
One year ago, I started programming a puzzle game from scratch in Zig. While it’s too early to announce the game (more on this later in the year), I want to share some of the insights I’ve gained about gamedev in Zig so far.I’m writing this because I’ve seen a lot of takes on Zig from folks who’ve spent a relatively short amount of time with the language (e.g. for Advent of Code), but relatively few from people who’ve used the language for more than a year.While the insights and examples below u...
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