The backend that runs every game we make, ten years and counting
Writing · 22 September 2026
· by Seven games, eleven platforms, one self-built backend for crash reports, remote config, cloud auth and console ports. One developer, ten years, now in C#. Every game I worked on in the last ten years talks to the same backend. Marooners, Verdun, Tannenberg, Isonzo, Crash Drive 2 and Crash Drive 3, and since this year a seventh game that another studio built on it. Steam, Epic, the Windows Store, PlayStation 4 and 5, Xbox One and Series, Switch, iOS, Android,...
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