Can it Resolve DOOM? Game Engine in 2,000 DNS Records
Original text by Adam Rice
The article “DOOM Over DNS” demonstrates an unusual proof-of-concept showing how the classic game DOOM can be stored and executed entirely using DNS infrastructure. The author exploits the fact that DNS TXT records allow arbitrary text data and are rarely validated or monitored in depth. By Base64-encoding binary files, splitting them into chunks, and storing them across thousands of TXT records in a DNS zone, the author turns DNS into a distributed file storage system...
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