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Fast calculation of the distance to cubic Bezier curves on the GPU

Bézier curves are a core building block of text and 2D shapes rendering. There are several approaches to rendering them, but one especially challenging problem, both mathematically and technically, is computing the distance to a Bézier curve. For quadratic curves (one control point), this is fairly accessible, but for cubic (two control points) we're going to see why it is so hard. A glyph from the Virgil font, composed of multiple Bézier curves Having this distance field opens up many rendering...

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